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The operational art of war iv slitherine
The operational art of war iv slitherine









I have not been so engrossed by a pure wargame in many a year, and never by a scenario that I don't even enjoy reading about. I have also played board wargames since the 1960s and computer ones starting in the very early 1980s. I have owned every iteration of the game that has been released. I am now on the eighth turn of 'Kasserine 43' and I couldn't be more engrossed or happier. The UI changes and the whole game presentation seems to be different in a new and exciting way for the better. I fully expected to play one or two turns and then switch to a WWI scenario. To be honest I was overwhelmed by the amount of the other scenarios to choose from. For no particular reason, I fired up the 'Kasserine 43' scenario from the first screen. I have read about both, but neither, especially the latter, has really caught my attention. I really have no interest in the North African WWII campaigns at all, and especially the later Tunisia campaign. To understand my take on the game, you have to know two things. Combat reports are saved in the pbl/sal files for review by both players during their player turns. (for destruction purposes) to locations where the road featureĬombat Report Review. New Bridge Destruction Rules: There is an option to limit bridge hexes The DBR will reflect theĭeployment Recovery: Ranged units retain their deployment states afterĬombat and ground assaulters can recover theirs if a planned combat is

the operational art of war iv slitherine

The range of the shortest-ranged equipment. Ranges or to make units with multiple range equipment operate within This can be used to tailor bomber ranges to match fighter cover Range Limits: Ranged units can have their nominal ranges player The limit of 50% unit supply recovery per turn has been lifted. Improved roads will extend proportionately further than over other If optioned, this affects supply in that supply lines traced over To be less than one MP per improved road hex (for example, ½ MP per Motorized unit movement over improved roads can be set by the designer The result will be that it will be much more difficultįor units to press on at red-lined unit conditions from such locations. In such hexes will function somewhat between how supplied and unsupplied The location supply value below which locations are overextended. A new parameterĬalled the Overextended Supply Threshold has been implemented. There is now an intermediate supply state that falls between In the case of carriers, counterstrikes). Ships subjected to sea interdiction fire counterbattery back (or, Sea Interdiction can now be employed by aircraft, ships, and coastal

the operational art of war iv slitherine

Shots/planes – employing their shell weights to determine armor

the operational art of war iv slitherine

NavalĬombat now evaluates attackers’ Anti-Naval strengths as individual Ships have new armor,ĭurability, accuracy, speed, and agility parameters.Įmbarked units no longer employ their own strengths in defense. Single piece of equipment, like a gun or a squad, they are now treatedĪs complex systems that incur damage in combat.











The operational art of war iv slitherine